﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

public class CactusBlock : BlockMaterial
{
    public CactusBlock() : base("cactus")
    {
        DisPlayName = "仙人掌";
        Collide = false;
        TickEvent = (UpdataTickEvent e) => Materials.GravityBlock(e, "cactus");
    }
}